Monster Simulator (Polished)/ Changelog
I added a lot to this game over the last couple weeks and i've had a blast doing it. There is of course a ton more that could be done with this game but its now at the place i would have liked to have turned it in as had I had more time. So often when I make or work on small games there is always a lot of talk or planning about polishing the game that never happens but this time i decided to actually do it and im so happy with the result. This game was such an amazing learning experience and I think that's pretty clear in some of the new stuff like how I think Grom's(The chubby green one) model and animations are a lot better than Orl's(The grey and red one). Last build I was really happy with the amount of work that I put in and that I had a kinda complete product but this build Im actually really happy with the game as a whole and am really excited to share it with people and get feedback.
Thanks for checking out the game! I will probably return to it at some point but im really happy with it as a very small game.
Changelog:
-Character selection menu
-New monster
-Added Grom he has a lot more mass than Orl so he cant jump but he can push through rubble more easily.
-Grom has a belly flop Special ability that creates a shockwave destroying everything around him.
- Special abilities
- each monster now has special abilities Grom has his belly flop and Orl has a fireball.
-Orls fireball flies forward destroying everything in its path.
-Added lighting
-Some buildings have lights, street lights were added, Helicopter has spotlight.
- Made helicopter spotlight change size/ intensity based on monsters distance
-Post processing effects
- Cars
-There are now cars driving around on the roads to make the city feel more alive
- fixed some sound effects
- fixed some buildings not being worth points
Files
Get Monster Simulator
Monster Simulator
Destroy a city. Try to gather as many points as possible before time runs out
Status | In development |
Author | Nick Huber |
Genre | Simulation |
Tags | Casual, City Builder, Destruction, Monsters, score, Singleplayer, timed |
More posts
- Monster Simulator (the project)May 23, 2020
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