Monster Simulator (Polished)/ Changelog


I added a lot to this game over the last couple weeks and i've had a blast doing it. There is of course a ton more that could be done with this game but its now at the place i would have liked to have turned it in as had I had more time.  So often when I make or work on small games there is always a lot of talk or planning about polishing the game that never happens but this time i decided to actually do it and im so happy with the result. This game was such an amazing learning experience and I think that's pretty clear in some of the new stuff like how I think Grom's(The chubby green one) model and animations are a lot better than Orl's(The grey and red one). Last build I was really happy with the amount of work that I put in and that I had a kinda complete product but this build Im actually really happy with the game as a whole and am really excited to share it with people and get feedback. 


Thanks for checking out the game! I will probably return to it at some point but im really happy with it as a very small game. 


Changelog:

-Character selection menu

-New monster

     -Added Grom he has a lot more mass than Orl so he cant jump but he can push through rubble more easily.

      -Grom has a belly flop Special ability that creates a shockwave destroying everything around him.

- Special abilities

      - each monster now has special abilities Grom has his belly flop and Orl has a fireball.

      -Orls fireball flies forward destroying everything in its path.

-Added lighting

      -Some buildings have lights, street lights were added, Helicopter has spotlight.

      - Made helicopter spotlight change size/ intensity based on monsters distance

-Post processing effects

- Cars

       -There are now cars driving around on the roads to make the city feel more alive

- fixed some sound effects

- fixed some buildings not being worth points

Files

MonsterGame Build 3.0 (Polished Current Build) Play in browser
May 23, 2020

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